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ROI Calculator

How much is debugging
actually costing you?

Enter your team's numbers. We'll show you how much engineering time Replay removes from the debugging loop — and what that's worth.

Your team

Adjust to match your setup. We'll estimate how much debugging time and cost Replay removes.

Including anyone who touches the test suite or reviews PRs.

8
150

Across the whole team.

20
1100

Percentage of PRs that have at least one test failure.

30%
5%80%

Time from "test failed" to knowing the root cause and fix. Includes reproduction, investigation, and fix verification.

2h
0.5h8h

Salary + benefits + overhead, divided by working hours. $75–$150/hr is typical for US engineers.

$100/hr
$50/hr$250/hr
How we calculate this: Based on your inputs, your team deals with ~26 test failures/month, consuming 52 hrs and $5k in engineering time. Replay eliminates ~85% of that investigation time by delivering root cause and a suggested fix directly on the PR.

Hours saved / month

44 hrs

5.5 hrs per engineer

Cost saved / month

$4k

vs. $299/mo for Replay

Annual savings

$53k

At current team size and failure rate

ROI

15×

Replay pays for itself in ~2 days

Monthly cost vs. savings

Net: $4k/mo

Replay cost$299/mo
Engineering time saved$4k/mo
Backed by data: On the Web Debug Bench (177 real bugs), Claude Code + Replay MCP scored 76% vs. 61% without — a 15-point lift from time-travel debugging alone. Teams using Replay report reducing reproducibility time from 1–2 hours per engineer per day to near zero.
“Before Replay we spent somewhere between 1–2 hours per day per dev in this reproducibility purgatory.”

Mark Probst

VP Engineering, Glide